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1. Todays Eve-Patch-Bude keeps me out of the Game - in Windows [original thread]
I followed the CMD directions like you said and I'm still getting nothing, it can't find it. Hidden Files and Folders is turned on, it's just not there. I'm really not sure what the problem is here.
- by Remko Marr - at 2008.02.20 02:01:00
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2. Why we meet the Jovians - in Player Features and Ideas Discussion [original thread]
While I sort of like the basic idea, I don't think it should be implemented. EVE is based around a stable world, with a stable economy and certain basic rules. If those rules a broken, it could be interesting, but nonetheless it violates EVE's mec...
- by Remko Marr - at 2008.02.03 20:59:00
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3. Bomber Drones - in Player Features and Ideas Discussion [original thread]
I like the basic idea of this greatly. The weapon carried should, like suggested, have a huge explosion radius, so that it only does about the damage of a normal torp on a battleship. I think a minute might be a little too long for reload, but may...
- by Remko Marr - at 2008.01.27 01:59:00
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4. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Well, CCP, you told us to lobby for stuff in the Features and Ideas forum, so that's what I'm doing. Implement this idea or something very close to it. POSes are a weak spot in the game, if you do this, everybody will love it, I guarentee it.
- by Remko Marr - at 2008.01.25 23:58:00
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5. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Edited by: Remko Marr on 25/01/2008 22:12:21 Originally by: CCP CCP and EVE are growing, we're surrounded by creative opinons. But, we'd still love to hear from you. If we don't, we might put all the features on Post-its and throw dart...
- by Remko Marr - at 2008.01.25 22:12:00
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6. Design a New Industrial Ship and WIN 30Mil ISK! - in Player Features and Ideas Discussion [original thread]
Edited by: Remko Marr on 14/01/2008 23:50:36 Aww, crap didn't see it was over.
- by Remko Marr - at 2008.01.14 23:50:00
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7. Radical Market Idea - Helps Jita and More - in Player Features and Ideas Discussion [original thread]
Mission idea is interesting, but it wouldn't really be addressing the real problem. While warp bubbles around gates would probably help Jita, it would be through an indirect means, and would most certainly hurt more than just people trying to sel...
- by Remko Marr - at 2008.01.08 01:55:00
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8. Radical Market Idea - Helps Jita and More - in Player Features and Ideas Discussion [original thread]
Jita will most likely always be a major trade hub of the game. The point of this idea is just to make it LESS of one and force those that aren't rich to spread out. Once they do so, the tax will come back down until an equilibrium is reached. But ...
- by Remko Marr - at 2008.01.05 16:46:00
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9. Radical Market Idea - Helps Jita and More - in Player Features and Ideas Discussion [original thread]
The only thing I'm afraid of with CCP's idea is that once it becomes easier to buy from Jita, it'll become all the more attractive to sellers and more people will flock there to sell stuff.
- by Remko Marr - at 2008.01.03 01:43:00
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10. Radical Market Idea - Helps Jita and More - in Player Features and Ideas Discussion [original thread]
Well, there is the possibility that a new trade hub will form, but that seems like a somewhat less likely event. If the systems surrounding Jita become overcrowded, won't the market simply continue to spread? I would imagine that if this idea were...
- by Remko Marr - at 2008.01.02 04:35:00
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11. Radical Market Idea - Helps Jita and More - in Player Features and Ideas Discussion [original thread]
Edited by: Remko Marr on 02/01/2008 04:30:09 Hmm, you make an interesting point. However, if the sellers spread out over surrounding systems, don't you think the buyers will follow them? Yes, it will hurt sellers a bit, but only over the short...
- by Remko Marr - at 2008.01.02 04:25:00
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12. Radical Market Idea - Helps Jita and More - in Player Features and Ideas Discussion [original thread]
Edited by: Remko Marr on 02/01/2008 02:51:14 The fee which I'm proposing is the same no matter what you're selling. If you're selling one t1 railgun, it's the same as if you were selling a freighter. Thus, it'll have a much, much smaller effec...
- by Remko Marr - at 2008.01.02 02:51:00
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13. Radical Market Idea - Helps Jita and More - in Player Features and Ideas Discussion [original thread]
Edited by: Remko Marr on 02/01/2008 01:39:59 Thoughts on this, anyone?
- by Remko Marr - at 2008.01.02 01:38:00
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14. Radical Market Idea - Helps Jita and More - in Player Features and Ideas Discussion [original thread]
Edited by: Remko Marr on 31/12/2007 01:16:01 We all know about Jita, and we all know something must be done about it. Thus I've decided to take a shot at solving what must be one of EVE's most prominent problems, meanwhile improving the market...
- by Remko Marr - at 2007.12.31 01:10:00
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15. Why are there no "light freighters"? - in Player Features and Ideas Discussion [original thread]
Pfft, good luck. SentryRaven's topic has been going for three years and not a peep from CCP so far.
- by Remko Marr - at 2007.12.28 16:21:00
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16. Increased Evemail Character Limit - in Player Features and Ideas Discussion [original thread]
I often find myself needing to write some long messages to other members of my corp, because we're rather small and don't always get the chance to talk in real time very often. I've noticed, however, that Evemails will only allow 1000 characters (...
- by Remko Marr - at 2007.12.22 16:56:00
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17. Why are there no "light freighters"? - in Player Features and Ideas Discussion [original thread]
A smaller "freighter" would absolutely make the game better. I'll use myself as an example here. I'm sort of a rounded character, I can fly barges (but not exhumers) and the Caldari Badger MkII, and I can also fly up to Caldari Battleship (althou...
- by Remko Marr - at 2007.12.20 17:25:00
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18. Why are there no "light freighters"? - in Player Features and Ideas Discussion [original thread]
I totally agree with this. Actually, there is already a (rather large and old) topic on this. http://oldforums.eveonline.com/?a=topic&threadID=234417&page=18 I'm not sure whether we should keep using this topic, or if it should just be merged...
- by Remko Marr - at 2007.12.20 00:14:00
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19. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Bump. Ack, page 6.
- by Remko Marr - at 2007.12.02 02:45:00
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20. Trinity Graphics Requirements - in Issues, Workarounds & Localization [original thread]
Edited by: Remko Marr on 02/12/2007 02:38:25 I recently purchased the new NVIDIA GeForce 8400 GS graphics card for Trinity (as well as the fact that I needed a new one anyway). However, my computer runs XP and DirectX 9, and doesn't appear to ...
- by Remko Marr - at 2007.12.02 02:38:00
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